WinSock2 for Games(網(wǎng)絡(luò)游戲開發(fā))電子書
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資料類別
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計(jì)算機(jī)軟件圖書 |
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課程(專業(yè))
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WinSock2 for Games |
關(guān)鍵詞
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WinSock2 for Games|網(wǎng)絡(luò)游戲開發(fā) |
適用年級(jí)
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大學(xué) |
身份要求
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游客 |
金 幣
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0 。金幣如何獲得?) |
文件格式
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chm |
文件大小
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362K |
發(fā)布時(shí)間
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2011-12-24 16:25:00 |
預(yù)覽文件
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無 |
下載次數(shù)
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16 |
發(fā)布人 |
kj008 |
內(nèi)容簡(jiǎn)介:
WinSock2 for Games(網(wǎng)絡(luò)游戲開發(fā))
Introduction
I went on #gamedev (my nick is jadam) the other day and asked if anybody knew DirectPlay. I was expecting someone to just say "Yeah, go to www.directplay.com and get an online book!" Not a single person there knew it! I asked what they used for networking and everyone said WinSock. I was originally going to learn DirectPlay, but I guess there aren’t enough resources at the moment.
I had used WinSock before, but that was in Visual BASIC. Back then; I was amazed at how simple it was. Well I thought that WinSock in C++ would be just as easy; big mistake?/I﹥
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